Best feat for lae zel level 4 reddit. Which one would be best for me? 413 votes, 76 comments.

Best feat for lae zel level 4 reddit Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. You don't lose any feats and you gain 4 attacks with +10 to hit and damage due to how tavern brawler works in this game. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. If you're building for DPS then don't go with shield, it will nearly half your damage. But sounds like a cool concept. ) Lae'zel - EK Fighter Gale - Div. First Variant: Together, We Might Survive. Best Lae’zel Fighter Feats. The Defense Fighting Style helps a bit there too. I’m running with my paladin as a tank. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. This will give her +3m jump at level 7. It is amazing paired with the champion subclass. Final Builds: Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. At level 4, pick up Athlete. Spare feat can go to Alert if poor initiative really bothers me. Tbh i was hoping larian would make some of the enemies using basic player builds like this. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. I'll end up taking GWM as the lvl 4 feat. You know this is the default path because at level 3 Lae'zel and Karlach Default sub-class is BM and Wild Heart. If you dont run Lae Zel with this feat your doing it wrong lol. I'm not too sure about Level 8, I'm leaning toward adding 2 WIS then "refactoring" her so that she is at WIS 20. (ASIs/feat at level 4,6,8,12. Meanwhile, Sweeping Attack maximizes her damage. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. With precise shot and 21 str, you can land those hits and deal a lot of damage. 20 STR ASI at level 6, PAM at level 8 and GWM at level 12 is the path IMO. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. You can give Gale hex as well, but I find int just does more overall. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. Some communities dislike the speed and efficiency commander has to offer but not us. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Always 45% or lower it seems no matter what. Maybe not the best build but it’s very effective and fits Lae’zel nicely. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. She is also my weakest party member by a country mile due to her MAD. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. In this specific build, we're getting her Strength up to 20. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. Athlete is one of these, and it also doubles Lae'zel's jump, allowing I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. Plug a slug for fly and wow. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. She's also plenty handy with a bow. Pure Fighter does get 4 feats which can give some wiggle room. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. Three to get subclass battlemaster or champion. That’s true, still worth running though. Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! You can absolutely get 20 Strength and 20 Cha on a Paladin. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) We would like to show you a description here but the site won’t allow us. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. Great Weapon Master is just the way to go. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. I’m now level 8. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. I put great weapon master on Lae’zel and now she never hits anything. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Acrobatics will increase your jump if you can grab both. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Rejecting Valakith is a world shattering event for Lae'zel. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. If you get 2 feats, the endgame will be GWM and ASI charisma. I get to lvl 4 in 1 hour, 28 minutes. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. I have Lae zel in my party for damage. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. Single-classed fighter can absolutely be a powerhouse. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. Then Lae'zel just jumps - across the entire battlefield. EDIT - Ah, just reread your post, no Karlach. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Compel Duel forces them to attack the Paladin. Some builds benefit more from a feat then the typical +1/2 for a stat as other comments have mentioned. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 Feb 26, 2024 · Lae'Zel at Level 8: Larian Studios +1 Feat; Feat: Ability Improvement. Best BG3 Lae'Zel Build. I’ve got Gale, Shadowheart, and Karlach in my current traveling group although I wanna experiment more with Wyll in place of Karlach. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. It gives +5 initiative and you cannot be surprised. Plenty of other ways to get good initiative though. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. I benched her at lvl 4 I believe. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. What are the optimal feats and abilities to choose for Lae’zel in BG3? Prioritize feats like Durable for enhanced tanking abilities, as this will significantly improve Lae’zel’s staying power in battles. So they have to attack the Paladin, at disadvantage. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. I have the Adamantine Shield, which currently I'm using on Shadowheart. A +1 pike that can't be disarmed, has Advantage on We would like to show you a description here but the site won’t allow us. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Be aware that some boots, helmets and gloves can count as armour. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Best to deal with that pesky monk who's closer". I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. hrwkti bkbhk jgmqv vlolt agzr jrcck ioye oewlgis dwzmtmd fqmv gbc rnsrkr yum babde xnujdg